Kode Python Membuat Petak Catur_Nine 9x9

KODE PYTHON MEMBUAT PETAK CATUR_NINE 9x9 


import pygame

import sys

import time


# Inisialisasi pygame

pygame.init()


# Ukuran layar dan papan catur

WIDTH, HEIGHT = 720, 720

TILE_SIZE = WIDTH // 9

SIDE_PANEL_WIDTH = 200  # Area untuk timer

SCREEN = pygame.display.set_mode((WIDTH + SIDE_PANEL_WIDTH, HEIGHT))  # Tambahkan ruang untuk timer

pygame.display.set_caption("Chess Nine Game")


# Warna

WHITE = (255, 255, 255)

BLACK = (0, 0, 0)

LIGHT_BROWN = (240, 217, 181)

DARK_BROWN = (181, 136, 99)

HIGHLIGHT_COLOR = (255, 0, 0)

TEXT_COLOR = (0, 0, 0)


# Timer (5 menit per pemain)

START_TIME = 300  

timers = {"white": START_TIME, "black": START_TIME}


# Font untuk timer

font = pygame.font.Font(None, 40)


# Fungsi menggambar papan catur

def draw_board():

    for y in range(9):

        for x in range(9):

            color = DARK_BROWN if (x + y) % 2 == 0 else LIGHT_BROWN

            pygame.draw.rect(SCREEN, color, (x * TILE_SIZE, y * TILE_SIZE, TILE_SIZE, TILE_SIZE))


# Fungsi menggambar timer dengan area latar belakang jelas

def draw_timer():

    pygame.draw.rect(SCREEN, WHITE, (WIDTH, 0, SIDE_PANEL_WIDTH, HEIGHT))  # Panel samping untuk timer

    

    white_time = font.render(f"White: {timers['white']}s", True, TEXT_COLOR)

    black_time = font.render(f"Black: {timers['black']}s", True, TEXT_COLOR)


    SCREEN.blit(white_time, (WIDTH + 20, HEIGHT // 3))

    SCREEN.blit(black_time, (WIDTH + 20, 2 * HEIGHT // 3))


# Fungsi utama permainan

def main():

    clock = pygame.time.Clock()

    turn = "white"

    last_update = time.time()


    running = True

    while running:

        SCREEN.fill(WHITE)

        draw_board()

        draw_timer()  # Pastikan timer digambar


        # Update timer setiap detik

        current_time = time.time()

        if current_time - last_update >= 1:

            timers[turn] -= 1

            last_update = current_time


            if timers[turn] <= 0:

                print(f"{turn.capitalize()} kehabisan waktu! Permainan selesai.")

                running = False


        # Event handler

        for event in pygame.event.get():

            if event.type == pygame.QUIT:

                pygame.quit()

                sys.exit()


        pygame.display.flip()

        clock.tick(60)


# Jalankan permainan

if __name__ == "__main__":

    main()

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